Our philosophy back then was the same as it is today, which is that we wanted a platform that connected the people who created valuable content with the people that consumed it.
#ICE DARKRP GMOD MOD#
When did the idea to start selling GMod on Steam come along? Was it Valve's idea or Garry's?ĮJ: It was the early days of getting Steam built, and it was pretty clear that Garry’s Mod had a big (and growing) audience.
#ICE DARKRP GMOD MODS#
Paid mods are (still) a great source of ire among (some) players.
It will be fun to watch what people build with the editor we’re releasing along with Half-Life: Alyx next year. Part of the process for us in shipping any of our games, but especially the single player ones, is letting go of them once they are released, and letting the community take bits and pieces of them in whatever direction they want to. What's it like to see the beloved characters from Half-Life and other Valve games being used with Garry's Mod for machinima and comics and videos?ĮJ: It’s pretty cool. Garry has always been about as good as it gets at picking the right direction to take his game. It’s a more difficult process than it sounds, because it really comes down to navigating a constant stream of feedback, but being limited in the amount of time to get everything done. We’ve always been impressed by Garry’s ability to iterate on the game and roll feedback from his community into the game so well. That said, it would have been pretty hard to predict the Garry’s Mod of 2019 back in 2004. So, on one hand, it wasn’t surprising that Garry started in a similar place that we did. Even in the early days of development, most of the experiments that people were running had the physics engine at its core. It felt like Garry’s Mod grew right out of that community after Half-Life 2 shipped.ĭid anyone at Valve have any idea the Source engine could be used the way it is in Garry's Mod? Are there any tools in GMod that surprised you to see?ĮJ: A lot of the identity of the gameplay of Half-Life 2 centered around physics.
#ICE DARKRP GMOD CODE#
While having the code for Half-Life 2 out in the wild before the game was finished wasn’t a super positive experience for the team finishing the game, it's pretty cool to see what the mod community could get working with that unfinished codebase. I do remember there being a pretty significant, and somewhat underground, mod community that was working off of the Half-Life 2 source code leak from 2003. pm - Private message a player (/pm Player1 Hey you're pretty cool!).What's it like being a citizen under the oppressive thumb of the Combine on a Garry's Mod roleplaying server? We went undercover to find out (opens in new tab).Įrik Johnson: The specific point in time is a little tricky to pin down. y or /yell - Yell out, your text appearing in a larger area. or /ooc - Out Of Character (Global Chat). Ecosystemīecause DarkRP is used so widely a lot of paid and non-paid addons support it unlike other Roleplay Gamemodes that are out there making it perfect for a quick plug and play server. Modifying the default DarkRP gamemode into other gamemodes is not recommended and you should use a different Roleplay Base designed to be modified or use the DarkRP Derived.
GamemodesĭarkRP is expansive even beyond the DarkRP gamemode itself, people modify it into other Roleplay gamemodes such as the following. Modifying DarkRPs default settings is simplified by using an addon called DarkRP Modification created by FPtje to stop people from editing the core files and breaking stuff. DarkRP is a non-serious roleplay gamemode developed by FPtje (Falco Peijnenburg) over the course of the last 8 years, over this time it has grown into one of, if not the biggest gamemode in all of Garry's Mod.ĭarkRP by default has an Administration Mod called FAdmin and a Prop Protection System called FPP (Falco's PP).